ce-prototype
Builds a throwaway prototype to answer how something should work, feel or read, when a wrong answer would be costly to undo.
- Kind
- Skill
- Works with
- Claude Code, Codex, Cursor, Any agent
- Source
- EveryInc/compound-engineering-plugin @ 786ac0194183
- Path
- skills/ce-prototype/SKILL.md
- License
- MIT
- Jobs
- Planning
InstallInstall it from a plugin marketplace.
/plugin install compound-engineering
# Prototype Build a throwaway prototype at the fidelity that can answer this question, before committing an approach later work will treat as given. Then apply the decisions or hand off. **Do not fake the dimension being tested.** Modality, fidelity, and medium all follow from that one rule. A question about how a flow or state model behaves is settled by driving it, so a screen that only looks like the product does not answer it. A question about how a layout or a mark reads is settled by seeing it at real finish, so a thin sketch does not answer it either. The user's own perception settles the question, never your judgment of the artifact. **Result:** the user decided how the product should work or feel against a prototype that did not fake what they were deciding. **Next consumer:** an existing markdown Product Contract, or `ce-brainstorm` / `ce-plan` with this session as the seed. **Done:** the user settled the questions that needed an artifact, or they apply and continue into brainstorm or plan. Their choice is the settlement, not a direction you inferred. **Not:** a decision a cheap sketch settles, polish, or shipping the prototype as a final product. …