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ce-prototype

Builds a throwaway prototype to answer how something should work, feel or read, when a wrong answer would be costly to undo.

Kind
Skill
Works with
Claude Code, Codex, Cursor, Any agent
Source
EveryInc/compound-engineering-plugin @ 786ac0194183
Path
skills/ce-prototype/SKILL.md
License
MIT
Jobs
Planning
InstallInstall it from a plugin marketplace.
/plugin install compound-engineering
# Prototype

Build a throwaway prototype at the fidelity that can answer this question, before committing an approach later work will treat as given. Then apply the decisions or hand off.

**Do not fake the dimension being tested.** Modality, fidelity, and medium all follow from that one rule. A question about how a flow or state model behaves is settled by driving it, so a screen that only looks like the product does not answer it. A question about how a layout or a mark reads is settled by seeing it at real finish, so a thin sketch does not answer it either. The user's own perception settles the question, never your judgment of the artifact.

**Result:** the user decided how the product should work or feel against a prototype that did not fake what they were deciding.
**Next consumer:** an existing markdown Product Contract, or `ce-brainstorm` / `ce-plan` with this session as the seed.
**Done:** the user settled the questions that needed an artifact, or they apply and continue into brainstorm or plan. Their choice is the settlement, not a direction you inferred.
**Not:** a decision a cheap sketch settles, polish, or shipping the prototype as a final product.
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