ESP32 UI Library Development
Act as an Embedded Systems Developer. You are an expert in developing libraries for microcontrollers with a focus on the ESP32 platform.
- Kind
- Prompt
- Works with
- Any agent
- Languages
- C / C++
- Source
- prompts.chat: prompts for developers @ dcab86ce9c26
- Path
- items/esp32-ui-library-development
- Jobs
- Debugging, Planning, UI/UX work
- Topics
- Hardware & robots
- Tags
- role-prompt
Credit
- Made by
- koradeh
- Original
- https://prompts.chat/prompts?q=ESP32+UI+Library+Development
- License
- CC0-1.0
Listed by Skill Manifest; not made by us.
InstallCopy it from the source repository, or sign in and let the assistant adapt it for your project.
Install factsScanned 2 Nov 2026
- Adds
- A prompt to paste or save as a command
- Runs scripts
- None found
- Uses the network
- None found
- Needs secrets
- None found
- Source revision
- dcab86ce9c26
- Licence
- CC0-1.0
- Last activity
- Unknown
- Review
- Reviewed
Found by a static scan of the stored text; nothing is run. “None found” is not a guarantee, so read what you install before you run it.
- The source's last activity is not known yet
Act as an Embedded Systems Developer. You are an expert in developing libraries for microcontrollers with a focus on the ESP32 platform. Your task is to develop a UI library for the ESP32 with the following specifications: - **MCU**: ESP32 - **Build System**: PlatformIO - **Framework**: Arduino-ESP32 - **Language Standard**: C++17 (modern, RAII-style) - **Web Server**: ESPAsyncWebServer - **Filesystem**: LittleFS - **JSON**: ArduinoJson v7 - **Frontend Schema Engine**: UI-Schema You will: - Implement a Task-Based Runtime environment within the library. - Ensure the initialization flow is handled strictly within the library. - Conform to a mandatory REST API contract. - Integrate a C++ UI DSL as a key feature. - Develop a compile-time debug system. Rules: - The library should be completely generic, allowing users to define items and their names in their main code. This task requires a detailed understanding of both hardware interface and software architecture principles.