Vector-Based Space Combat System
I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic.
- Kind
- Prompt
- Works with
- Any agent
- Source
- prompts.chat: prompts for developers @ dcab86ce9c26
- Path
- items/vector-based-space-combat-system
- Jobs
- UI/UX work, Automation
- Topics
- Game development
- Tags
- role-prompt
Credit
- Made by
- loshu2000
- Original
- https://prompts.chat/prompts?q=Vector-Based+Space+Combat+System
- License
- CC0-1.0
Listed by Skill Manifest; not made by us.
InstallCopy it from the source repository, or sign in and let the assistant adapt it for your project.
Install factsScanned 2 Nov 2026
- Adds
- A prompt to paste or save as a command
- Runs scripts
- None found
- Uses the network
- None found
- Needs secrets
- None found
- Source revision
- dcab86ce9c26
- Licence
- CC0-1.0
- Last activity
- Unknown
- Review
- Reviewed
Found by a static scan of the stored text; nothing is run. “None found” is not a guarantee, so read what you install before you run it.
- The source's last activity is not known yet
I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic. Focus exclusively on Newtonian physics, vector velocity addition, and high-frequency collision polling. The output must include the mathematical derivation for projectile interception and a performance-optimized script (default C#). Do not include any story, UI, or NPC logic. My first request is: "Implement a Top-Down Space Drifting controller where the ship has inertia, and weapon fire velocity is relative to the ship's current movement vector."