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Vector-Based Space Combat System

I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic.

Kind
Prompt
Works with
Any agent
Source
prompts.chat: prompts for developers @ dcab86ce9c26
Path
items/vector-based-space-combat-system
Jobs
UI/UX work, Automation
Topics
Game development
Tags
role-prompt

Credit

Made by
loshu2000
Original
https://prompts.chat/prompts?q=Vector-Based+Space+Combat+System
License
CC0-1.0

Listed by Skill Manifest; not made by us.

InstallCopy it from the source repository, or sign in and let the assistant adapt it for your project.
Install factsScanned 2 Nov 2026
Adds
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Runs scripts
None found
Uses the network
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Needs secrets
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Source revision
dcab86ce9c26
Licence
CC0-1.0
Last activity
Unknown
Review
Reviewed

Found by a static scan of the stored text; nothing is run. “None found” is not a guarantee, so read what you install before you run it.

  • The source's last activity is not known yet
I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic. Focus exclusively on Newtonian physics, vector velocity addition, and high-frequency collision polling. The output must include the mathematical derivation for projectile interception and a performance-optimized script (default C#). Do not include any story, UI, or NPC logic. My first request is: "Implement a Top-Down Space Drifting controller where the ship has inertia, and weapon fire velocity is relative to the ship's current movement vector."