Sign in
Explore
Skills · SkillImages & VideoMotion graphicsReviewedRuns shell commands

remotion-to-hyperframes

Ports existing video work into HyperFrames, Remotion first, and checks the result frame by frame against the original.

Kind
Skill
Works with
Claude Code, Gemini / Antigravity, Any agent
Source
HyperFrames (HeyGen) @ 7c5c1ce849a6
Path
skills/remotion-to-hyperframes/SKILL.md
Jobs
Implementation, Testing
Topics
Motion graphics

Credit

Made by
heygen-com
Original
github.com/heygen-com/hyperframes/blob/7c5c1ce849a6b479f957b6…
License
Apache-2.0

Listed by Skill Manifest; not made by us.

InstallInstall it with npx.
npx skills add heygen-com/hyperframes
Install factsScanned 2 Nov 2026
Adds
  • .claude/skills/remotion-to-hyperframes/ (the skill folder)
  • 12 file(s) the skill refers to
Runs scripts
Yes
  • Marked in the catalog record
Uses the network
None found
Needs secrets
None found
Source revision
7c5c1ce849a6
Licence
Apache-2.0
Last activity
2 Nov 2026
Review
Reviewed

Found by a static scan of the stored text; nothing is run. “None found” is not a guarantee, so read what you install before you run it.

  • Only the main file is read; other files in the folder are not scanned
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin.

# Import into HyperFrames

HyperFrames is the container: its tracks, sub-compositions and variables are editable in Studio whatever runs inside a clip. Bring each part in at the highest level it supports and record which level you used.

| Level | For | How | Editable in Studio afterwards |
| --- | --- | --- | --- |
| Native | code that can become HTML + GSAP: most Remotion, HTML/CSS/GSAP animation, simple Motion Canvas | translate it, then verify frame by frame | every element; variables, catalog, presets apply |
| Hosted | code that can draw any requested frame in a browser: canvas, p5.js, Three.js, Lottie, WebGL, other JS animation | keep the code and drive it from HyperFrames time | timing, position, exposed parameters |
| Media | anything that outputs video or frames: Manim, After Effects, Blender, PIL, moviepy | render to a file and use it as a clip | cut, place, layer; not the pixels inside |

Code that depends on wall-clock time, live physics or the network can only come in as media.
…