remotion-to-hyperframes
Ports existing video work into HyperFrames, Remotion first, and checks the result frame by frame against the original.
- Kind
- Skill
- Works with
- Claude Code, Gemini / Antigravity, Any agent
- Source
- HyperFrames (HeyGen) @ 7c5c1ce849a6
- Path
- skills/remotion-to-hyperframes/SKILL.md
- Jobs
- Implementation, Testing
- Topics
- Motion graphics
Credit
- Made by
- heygen-com
- Original
- github.com/heygen-com/hyperframes/blob/7c5c1ce849a6b479f957b6…
- License
- Apache-2.0
Listed by Skill Manifest; not made by us.
InstallInstall it with npx.
npx skills add heygen-com/hyperframes
Install factsScanned 2 Nov 2026
- Adds
- .claude/skills/remotion-to-hyperframes/ (the skill folder)
- 12 file(s) the skill refers to
- Runs scripts
- Yes
- Marked in the catalog record
- Uses the network
- None found
- Needs secrets
- None found
- Source revision
- 7c5c1ce849a6
- Licence
- Apache-2.0
- Last activity
- 2 Nov 2026
- Review
- Reviewed
Found by a static scan of the stored text; nothing is run. “None found” is not a guarantee, so read what you install before you run it.
- Only the main file is read; other files in the folder are not scanned
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. # Import into HyperFrames HyperFrames is the container: its tracks, sub-compositions and variables are editable in Studio whatever runs inside a clip. Bring each part in at the highest level it supports and record which level you used. | Level | For | How | Editable in Studio afterwards | | --- | --- | --- | --- | | Native | code that can become HTML + GSAP: most Remotion, HTML/CSS/GSAP animation, simple Motion Canvas | translate it, then verify frame by frame | every element; variables, catalog, presets apply | | Hosted | code that can draw any requested frame in a browser: canvas, p5.js, Three.js, Lottie, WebGL, other JS animation | keep the code and drive it from HyperFrames time | timing, position, exposed parameters | | Media | anything that outputs video or frames: Manim, After Effects, Blender, PIL, moviepy | render to a file and use it as a clip | cut, place, layer; not the pixels inside | Code that depends on wall-clock time, live physics or the network can only come in as media. …