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liquid-glass-design

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.

Kind
Skill
Works with
Claude Code, Codex
Languages
Swift
Source
affaan-m/ECC @ d3b8a3e90890
Path
skills/liquid-glass-design/SKILL.md
License
MIT
Jobs
UI/UX work
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# Liquid Glass Design System (iOS 26)

Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.

## When to Activate

- Building or updating apps for iOS 26+ with the new design language
- Implementing glass-style buttons, cards, toolbars, or containers
- Creating morphing transitions between glass elements
- Applying Liquid Glass effects to widgets
- Migrating existing blur/material effects to the new Liquid Glass API

## Core Pattern — SwiftUI

### Basic Glass Effect

The simplest way to add Liquid Glass to any view:

```swift
Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect()  // Default: regular variant, capsule shape
```

### Customizing Shape and Tint

```swift
Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
```

Key customization options:
- `.regular` — standard glass effect
- `.tint(Color)` — add color tint for prominence
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