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ce-test-xcode

Tests iOS apps in a simulator through XcodeBuildMCP, to get simulator evidence before handoff.

Kind
Skill
Works with
Claude Code, Codex, Cursor, Any agent
Languages
Swift
Source
EveryInc/compound-engineering-plugin @ 786ac0194183
Path
skills/ce-test-xcode/SKILL.md
License
MIT
Jobs
Testing
InstallInstall it from a plugin marketplace.
/plugin install compound-engineering
# Xcode Simulator Test

Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user.

**Done:**

- A completed run reports overall `PASS`, `FAIL`, or `PARTIAL` plus project, scheme, simulator, build result, per-surface `PASS` / `FAIL` / `SKIP`, console errors, human checks, and residual failures.
- Per-surface status is derived from evidence, not the user's routing choice. `PASS` requires completed passing evidence. `FAIL` records observed failing evidence until a completed retest replaces it. `SKIP` means the check has no completed outcome.
- The overall result is `FAIL` while any failure remains, `PARTIAL` when no failure remains but a scoped check is skipped, and otherwise `PASS`.
- Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence.
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