ce-test-xcode
Tests iOS apps in a simulator through XcodeBuildMCP, to get simulator evidence before handoff.
- Kind
- Skill
- Works with
- Claude Code, Codex, Cursor, Any agent
- Languages
- Swift
- Source
- EveryInc/compound-engineering-plugin @ 786ac0194183
- Path
- skills/ce-test-xcode/SKILL.md
- License
- MIT
- Jobs
- Testing
InstallInstall it from a plugin marketplace.
/plugin install compound-engineering
# Xcode Simulator Test Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user. **Done:** - A completed run reports overall `PASS`, `FAIL`, or `PARTIAL` plus project, scheme, simulator, build result, per-surface `PASS` / `FAIL` / `SKIP`, console errors, human checks, and residual failures. - Per-surface status is derived from evidence, not the user's routing choice. `PASS` requires completed passing evidence. `FAIL` records observed failing evidence until a completed retest replaces it. `SKIP` means the check has no completed outcome. - The overall result is `FAIL` while any failure remains, `PARTIAL` when no failure remains but a scoped check is skipped, and otherwise `PASS`. - Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence. …