Cyber-Pulse: 3D Neon Particle Swarm
Game Concept: A fast-paced arcade "dodge-em-up" set in a digital void.
- Kind
- Prompt
- Works with
- Any agent
- Source
- prompts.chat: prompts for developers @ dcab86ce9c26
- Path
- items/cyber-pulse-3d-neon-particle-swarm
- Jobs
- Automation
- Topics
- Game development
- Tags
- role-prompt
Credit
- Made by
- loshu2000
- Original
- https://prompts.chat/prompts?q=Cyber-Pulse:+3D+Neon+Particle+…
- License
- CC0-1.0
Listed by Skill Manifest; not made by us.
InstallCopy it from the source repository, or sign in and let the assistant adapt it for your project.
Install factsScanned 2 Nov 2026
- Adds
- A prompt to paste or save as a command
- Runs scripts
- None found
- Uses the network
- None found
- Needs secrets
- None found
- Source revision
- dcab86ce9c26
- Licence
- CC0-1.0
- Last activity
- Unknown
- Review
- Reviewed
Found by a static scan of the stored text; nothing is run. “None found” is not a guarantee, so read what you install before you run it.
- The source's last activity is not known yet
Game Concept: A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
Technical Prompt:
Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.
JavaScript
// Core repulsion math
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direction.subVectors(particlePos, mousePos).normalize();
particlePos.addScaledVector(direction, 0.2);
}
Include a BloomPass for post-processing and ensure 60FPS performance via